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A lot of ARK: Survival Evolved can be configured through its in-game Options menu. In order to access this menu, you can either click the 'Options' button on the main-menu or hit your ESC key in-game and select the 'Options' button.
This game has already made so many bad design choices, this is just forcing a different meta, not adding diversity, rexes will change to allos, brontos/paracers to turtles/golems, pteras might be the only one that could open up to multiple options, but they are really only used to pick anyways. Jul 04, 2016 I apologise if I am missing something simple but I am having trouble finding how to add damage numbers to my server, it was a simple tick box when I was hosting a dedicated server for me and my friends and we liked having it on, can't seem to find how to enable it and me and my friends would like to have it enabled again on the server hosted here. At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped) At least 20% Fire damage (optional, can be crafted using Essence of Anger) At least 20% Elemental Damage With Attacks (optional but highly recommended) Flat physical damage roll (optional but recommended) Example. I think I remember in an older version of D&D allowing you to change a fire spell into a cold-based spell, or vice versa. In 5E, is there any way to allow you to alter say a Scorching Ray into a lightning or cold-based attack? I thought maybe sorcerer spell points might have done the trick, but I.
Graphics[edit | edit source]
Setting | Description | Options |
---|---|---|
Resolution | changes game display resolution | depends on hardware |
Window Mode | forces the game into different window modes | Windowed, Fullscreen, Windowed Fullscreen |
Graphics Quality | graphics presets | CUSTOM, Low - (e.g GTX 660), Medium - (e.g GTX 770), High - (e.g GTX 970), Epic - (e.g Titan X) |
Resolution Scale | a slider that changes the render quality; maxing will display 100% same resolution as your output/set display resolution, any less may improve performance at the cost of quality | slider |
World Tile Buffers | the amount of graphics memory used to render areas of the map that you aren't in; areas, textures, models are stored in buffer for quicker loading while transitioning between areas (tiles) of the map; increased may lead to better load times between tiles | Low, Medium, High, Epic |
View Distance | the maximum distance Ark will load tiles; lowering may increase performance | Low, Medium, High, Epic |
Anti-Aliasing | smooth edges of objects at a slight cost in performance | Low, Medium, High, Epic |
Post Processing | controls visual quality such as bloom, depth blurring, portal distortion, character lines, light rays, and selective scene tinting | Low, Medium, High, Epic |
General Shadows | adjust quality/intensity/abundance of most shadows | Low, Medium, High, Epic |
Terrain Shadows | adjust quality/intensity/abundance of terrain specific shadows | Low, Medium, High, Epic |
Texture | controls texture quality | Low, Medium, High, Epic |
Sky Quality | self-explanatory | slider |
Ground Clutter Density | self-explanatory | slider |
Ground Clutter Distance | self-explanatory | slider |
Motion Blur | streaking of rapidly moving objects | Checked, Unchecked |
Film Grain | added grain filter to visuals, reminiscent of film artifacts | Checked, Unchecked |
Distance Field Ambient Occlusion | shading and rendering setting for how exposed each point in a scene is to ambient lighting | Checked, Unchecked |
Screen Space Ambient Occlusion | shading and rendering setting for how exposed each point in a scene is to ambient lighting | Checked, Unchecked |
Dynamic Tessellation (Restart Required) | allows the breakdown of polygons to create finer, higher quality graphics | Checked, Unchecked |
Distance Field Shadowing | Checked, Unchecked | |
High Quality Materials (Restart Required) | Checked, Unchecked | |
Sub Surface Scattering (Requires Restart) | Typically used for skin surfaces, allows lighting to partially penetrate the surface and reflect off of various layers, depths, and colors to provide more realistic looking skins for characters and various monsters. | Checked, Unchecked |
High Quality VFX (Requires Restart) | Allows higher quality visual effects at the cost of performance | Checked, Unchecked |
Simple Distance Character Movement | When checked lowers the quality of the movement animations for distant creatures, significantly less CPU usage | Checked, Unchecked |
Mesh Level of Detail | Slider |
Sound[edit | edit source]
Anyway To Change Fire Dmg On Ark Download
Setting | Description | Options |
---|---|---|
Master Volume | adjusts all volume levels at once | slider |
Music Volume | self-explanatory | slider |
SFX Volume | SFX = sound effects aka all sounds besides background music (bgm) | slider |
Ambient Volume | beehives and water | slider |
Anyway To Change Fire Dmg On Ark Youtube
Camera Controls[edit | edit source]
Setting | Description | Options |
---|---|---|
Camera Shake Scale | how much the camera shakes when you do something or something's happening to you | slider |
Camera FOV | adjusts first-person field of view | slider |
Invert Y | inverts/reverses/flips the control of the camera on the Y-axis (looking up and down) | Checked, Unchecked |
Look Left/Right Sensitivity | self-explanatory | slider |
Look Up/Down Sensitivity | self-explanatory | slider |
Camera View Bob | view bob when moving | Checked, Unchecked |
First Person Riding | forces player into first person view when mounted | Checked, Unchecked |
HUD[edit | edit source]
Anyway To Change Fire Dmg On Ark Download
Setting | Description | Options |
---|---|---|
Floating Names | turns name plates on and off | Checked, Unchecked |
Join Notifications | notifications when a player joins or leaves the server | Checked, Unchecked |
Chat Bubbles | displays in-game chat bubbles when a player sends a message | Checked, Unchecked |
Status Notification Messages | a message is displayed at the top of the screen whenever your status changes | Checked, Unchecked |
Auto Chatbox | the chatbox is displayed whenever you receive a message (global, local and tribe) | Checked, Unchecked |
Hide Server Info | hides the server info that is displayed on the ESC menu; useful for streamers protecting privacy | Checked, Unchecked |
Reset Tutorials | resets on-screen tutorial | button |
Controls (Default)[edit | edit source]
Action | Keyboard | Gamepad |
---|---|---|
Move Forward | W | |
Strafe Left | A | |
Fire | Lmb | |
Iron Sights / Alt Fire | Rmb | |
Run | ⇧ Left Shift | |
Use | E | |
Jump | Space bar | |
Reload | R | |
Crouch | C | |
Access Other's Inventory | F | |
Remove Shoulder-Mount | Double Tap F | |
Toggle Fists | Q | |
Selfie Cam | Right Alt | |
Prone | X | |
Expanded HUD Info | H | |
Your Inventory | I | |
Tribe Manager | L | |
Melee/Pistol Whip | Left control | |
Toggle Chatbox | Backslash | |
Map | M | |
Zoom Camera In | Mouse scroll up | |
Zoom Camera Out | Mouse scroll down | |
Push to Talk | B | |
Toggle Weapon Attachment | N | |
Place Map Marker | P | |
Toggle Console | Tab ↹ | |
Tribe Chat | Slash | |
Move Backward | S | |
Strafe Right | D | |
Toggle Orbit Camera | K | |
Your Craftables | V | |
Defecate | Z | |
Whistle 'All Follow Me' | J | |
Whistle 'All Stay Put' | U | |
Drag Body | G | |
Toggle HUD | Back space | |
Use Slot Item 1 | One | |
Use Slot Item 2 | Two | |
Use Slot Item 3 | Three | |
Use Slot Item 4 | Four | |
Use Slot Item 5 | Five | |
Use Slot Item 6 | Six | |
Use Slot Item 7 | Seven | |
Use Slot Item 8 | Eight | |
Use Slot Item 9 | Nine | |
Use Slot Item 10 | Zero | |
Whistle 'You Follow Me' | T | |
Whistle 'You Stay Put' | Y | |
Craft Slot Item (Modifier) | Left Alt | |
Turn Right | → | |
Turn Left | ← | |
Look Up | ↑ | |
Look Down | ↓ | |
Global Chat | ↵ Enter | |
Tribe Chat | / |
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